Morse Thieves (2018)

Playtime: 120
Min. Age: 10
Number of Players:
2 - 6
Publisher:
(Looking for a publisher)
Designers:
Sylvia Christina,
Diorge Terra,
Ronald Halliday,
Gabriel Ribeiro
Artists:
Diorge Terra,
Gabriel Ribeiro
Mechanics:
Point to Point Movement,
Set Collection,
Variable Player Powers,
Dice Rolling,
Pick-up and Deliver,
Cooperative Game
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In this cooperative game, players belong to a gang of outlaws that wants to rob a train before it reaches the mountain tunnel. In order to do so, each outlaw must bring three items needed for the robbery. To keep their dastardly plan a secret, however, the gang can only communicate with each other via Morse Code.
Each player receives three item cards; these are the items that they need to bring to the gang's hideout. The train's initial distance to the tunnel is determined by the sum value of all players' cards.
During their turn, each player rolls the four 'transmission' dice, using the resulting Morse Code dot/dash combination to form one or more letters of items on the map. Once an item's word has been spelt, any player needing that item can go to that locale and take it, immediately gaining its benefit.
Whenever a player moves from one locale to another on the map, or is unable to use all four of the transmission dice, the train moves one click closer to the tunnel. If the odometer on the train reaches zero before all the outlaws arrive in the hideout with their three items, it escapes! The gang also has to contend with a troublesome Sheriff, who puts outlaws in jail, and Indians who will barter for items before you can get them!
—description from the publisher
Each player receives three item cards; these are the items that they need to bring to the gang's hideout. The train's initial distance to the tunnel is determined by the sum value of all players' cards.
During their turn, each player rolls the four 'transmission' dice, using the resulting Morse Code dot/dash combination to form one or more letters of items on the map. Once an item's word has been spelt, any player needing that item can go to that locale and take it, immediately gaining its benefit.
Whenever a player moves from one locale to another on the map, or is unable to use all four of the transmission dice, the train moves one click closer to the tunnel. If the odometer on the train reaches zero before all the outlaws arrive in the hideout with their three items, it escapes! The gang also has to contend with a troublesome Sheriff, who puts outlaws in jail, and Indians who will barter for items before you can get them!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-27 09:34:47.442